One most basic question is why do
people play? There are some theories to explain this question. Cathartic theory
explains that human play in order to express disorganized or painful emotion in
harmful way. Relaxation theory explains differently that we play because we
want to become relax from stressful daily life. From the explanation we can conclude
that we play video games to get relax or express our emotion. Early video game
appeared in 1940s but it started reaching its popularity in the 1970s. Today,
video gaming cannot be separated with our modern culture. Video gaming is not
as expensive as when it was firstly booming.
There is increasing number of
people who play video games. For example, women who are playing video games
percentage are 40 percent. This shows that not only gender base but also age of
people playing game is varied. It might be the reason why playing video games
are more popular than traditional games. Video gaming does not require a lot
motoric activity that may limit gender or age.
Video gaming leads debates. Some argue
that video games often expose violent content or bad behavior in their story. Narratology
is an approach which views video gaming as a cyberdrama. While playing video
game the player will involve inside the story and play as a character. The story
may cause addiction and native behavior.
However, another side argues that
video gaming include learning aspect that contributes to our analytical and adaptation
skills. We are required to control human-machine interface that affect our
cognitive. Johnson in his book Everything Bad Is Good for You: How Today's Popular
Culture Is Actually Making Us Smarter (2005) argues that video games as popular
culture has grown more complex and demanding over time and is improving
the society within terms of intelligence and idea by stimulating reward centers
of the brain.
Reference
Aristotle. (2001). The basic
works of Aristotle. McKeon, R. (Ed.). New York: Modern Library.
Huizinga, J (1994) HOMO LUDENS: A Study Of The Play-Element In Culture. London:
ROUTLEDGE & KEGAN PAUL
Guy, H (2007) Women
video gamers: Not just solitaire. Accessed 10/12/2013 at: http://www.asiancanadian.net/2007/03/women-video-gamers-not-just-solitaire.html
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