One of area of culture that has been in the
vanguard of exploring the relationships between humans and digital technology
has been the arts and literature. Modern technology provides more opportunity
for everybody to participate directly in the making of art. Duchamp (1957) said
that All in all, the creative act is not performed by the artist alone;
the spectator brings the work in contact with the external world by deciphering
and interpreting its inner qualifications and thus adds his contribution to the
creative act. What Michael Duchamp said is become more relevant in today art
context.
Another fact shows differently
about the use of technology and creativity in working environment. Research conducted
by Economist Intelligence Unit (2013) describes that Contrary to popular fears
that the advance of technologies such as data analytics, machine-to-machine
communications and robotics are circumscribing the influence of humans on
business activities, new research from the Economist Intelligence Unit suggests
that future human-technology relationships are much more likely to be marked by
harmony rather than acrimony. Nearly three in four respondents (74%) to a
global EIU survey, for example, dispute the notion that technology is making it
more difficult for employees to be more creative or imaginative. Almost six in
ten (58%) say increasing technology-intensity has made employees more rather
than less creative in developing ideas both for new product ideas and for new
or improved business processes. And little more than one-third believe that
technology is stifling open discussion with their organization (36%).
Furthermore, how we use technology
and our purposes behind it have influence to our creativity, for example in learning
and teaching activies. In their discussion on technology and creativity, Banaji
and Burn (2010) point out that the use of technology does not necessarily mean
that teaching and learning becomes more creative, but suggest there are
affordances of technology which can facilitate creativity, such as
provisionality, interactivity and the particular functions of software
programs. They point to research that has identified that whilst technology
can promote creativity, what is important is not using technological tools for
their own sake, but to pursue meaning-making in projects that enable pupils to
develop their ideas over time, with opportunities to both complete carefully
structured tasks and engage in open-ended experimentation.
Reference
Banaji, S. and Burn, A. (2008) Rhetorics of Creativity. (2nd ed.)
London: Arts Council. Accessed 5/11/12 at: http://www.creativitycultureeducation.org/wp-content/uploads/rhetorics-of-creativity-2nd-edition-87.pdf
Digital Future in Teacher
Education. The relationship between technology and creativity. Accesed 09/12/2013 at: http://www.digitalfutures.org/topic/3-2-3-referenceslinks-to-further-resources/?table_of_content_post_id=87
Duchamp, M. (1957) THE CREATIVE ACT. Accessed 09/12/2013 at: http://www.wisdomportal.com/Cinema-Machine/Duchamp-CreativeAct.html
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